FPS & Shooter Game Integration
FPSStep-by-step integration for First-Person Shooters: Raycasting line-of-sight, fire rate caps, and bullet reach.
# Overview
Competitive First-Person Shooters on Roblox are prime targets for silent aim, wallbangs, and rapid-fire exploits. Integrating RAC into your firearm damage pipeline ensures that every bullet trajectory and hit is validated by the server before any humanoid takes damage.
# The Secure Gun Damage Pipeline
In an insecure gun system, the client sends a RemoteEvent stating: "I shot player X in the head for 100 damage at position (0, 50, 0)".
With RAC, the server validates:
- Is the target actually within the weapon's effective range?
- Did enough time elapse since the last shot?
- Is there a concrete wall or obstacle between the shooter and the victim?
-- ServerScriptService/WeaponServer.luau
local RAC = require(game.ServerScriptService.RAC.Core.Engine)
local FireWeaponRemote = game.ReplicatedStorage.Remotes.FireWeapon
FireWeaponRemote.OnServerEvent:Connect(function(player: Player, victimCharacter: Model, hitPart: BasePart)
if not victimCharacter or not victimCharacter:IsA("Model") then return end
local victimHumanoid = victimCharacter:FindFirstChildOfClass("Humanoid")
if not victimHumanoid or victimHumanoid.Health <= 0 then return end
-- 1. Base Weapon Configuration
local baseDamage = 35
local isHeadshot = hitPart and hitPart.Name == "Head"
local claimedDamage = if isHeadshot then baseDamage * 2.0 else baseDamage
-- 2. Validate hit via RAC
local isValid, approvedDamage = RAC:ValidateHit(player, victimCharacter, claimedDamage, "Rifle")
if not isValid then
-- Exploit attempt: Hit rejected by server
return
end
-- 3. Apply validated damage
victimHumanoid:TakeDamage(approvedDamage)
end)
# Recommended FPS Settings
Update ServerScriptService/RAC/config.luau:
Config.Detectors.Combat.MaxRangedReachStuds = 600
Config.Detectors.Combat.ValidateLineOfSight = true
Config.Detectors.Combat.MinAttackIntervalSeconds = 0.06 -- ~16 shots/second max
Config.Detectors.Combat.MaxDamagePerHit = 150
# Next Steps
- Explore RPG & Fighting Games Integration.
- Review Combat Detectors.