15 modular detectors, pure Luau AI heuristics engine, headless client-side SDK for custom Admin Panels, and cross-server punishment sync. Built for zero false positives and high-concurrency games.
Unlike client-sided checks that get bypassed in seconds, RAC validates physics, network packets, and combat state entirely on the server.
Speed, Fly, Noclip, Infinite Jump, Combat Reach, Fire Rate, Damage Caps, Wallbang, WalkSpeed tampering, GodMode, Remote rate limiting, and Deceptive Honeypots.
Cluster-based exploit fingerprinting evaluates concurrent anomalies across speed, combat, and network spikes, factoring in network ping and server FPS before punishing.
Headless architecture powered by ReplicatedStorage.RAC.ClientAPI. Build custom admin GUIs in your game's unique style using Native ScreenGui, Roact, Fusion, or Chat Commands.
Explore comprehensive technical guides, API references, and step-by-step game integrations.