Exploit Fingerprint Catalog

Signatures

Catalog of clustered multi-vector behavioral fingerprints recognized by RAC's Luau AI engine.

# What are Behavioral Fingerprints?

Modern script executors inject bundles of scripts that alter multiple game mechanics simultaneously. Rather than viewing a speed violation and a vertical displacement spike in isolation, RAC's AI Engine clusters them into recognizable behavioral signatures.


# 1. Movement Manipulation Suite

  • Associated Detectors: Speed, Fly, InfiniteJump, Noclip
  • Minimum Correlated Triggers: 2
  • Base Confidence: 85%
  • Assigned Risk: High
  • Default Recommendation: TempBan
  • Algorithmic Justification: Simultaneous horizontal velocity exceeding standard limits and ground detachment without physics support indicates an injected movement suite (e.g. infinite jump + fly + speed bypass).

# 2. Kill-All / Silent Aim Pattern

  • Associated Detectors: ReachValidator, FireRateValidator, WeaponDamageValidator
  • Minimum Correlated Triggers: 2
  • Base Confidence: 92%
  • Assigned Risk: Critical
  • Default Recommendation: PermBan
  • Algorithmic Justification: Extremely high damage output paired with impossible reach distances across sub-second attack intervals. Characteristic of "Kill-All" exploits or silent-aim target loops.

# 3. Remote Packet Flooding & Tamper

  • Associated Detectors: RemoteRateLimiter, RemotePayloadValidator, Honeypot
  • Minimum Correlated Triggers: 2
  • Base Confidence: 95%
  • Assigned Risk: Critical
  • Default Recommendation: PermBan
  • Algorithmic Justification: Rapid-burst remote invocations exceeding $35\text{ calls/sec}$ combined with malformed table structures or decoy honeypot hits. 100% indicative of external script executors scanning or brute-forcing remotes.

# 4. State Tampering & Godmode

  • Associated Detectors: PropertyTamper, GodMode, StateAbuse
  • Minimum Correlated Triggers: 2
  • Base Confidence: 88%
  • Assigned Risk: High
  • Default Recommendation: Kick
  • Algorithmic Justification: Unauthorized modification of character Humanoid.WalkSpeed or MaxHealth on the server, paired with failure to register verified incoming damage.

# Next Steps